

In later games, the system was modified players had to vary their attacks to maintain their style rank. Although the game also features puzzle-solving and exploration elements retained from its survival-horror origins, they are downplayed in favor of action. The gameplay focuses on fast-paced, highly-stylized combat a high style ranking requires long attack and evasion strings while avoiding damage.

A high-definition remastering of the three PlayStation 2 titles was released for PlayStation 3 and Xbox 360 in 2012, and in 2018 for the PlayStation 4, Windows, and Xbox One.

Capcom announced a new game, DmC: Devil May Cry (developed by Ninja Theory and supervised by Capcom), during the 2010 Tokyo Game Show. The games were directed by Hideaki Itsuno and writer Bingo Morihashi. Kamiya wanted to create a game with more action features, which Capcom felt the series did not need. Hideki Kamiya created Devil May Cry after a failed attempt to develop a Resident Evil game with the first game originally being conceived as Resident Evil 4. The series alludes to Dante's Divine Comedy. Across the series, new characters with unique skills are available. Its gameplay consists of combat scenes in which the player must attempt to extend long chains of attacks, avoiding damage and exhibiting stylized combat by varying their attacks this combat, along with time and the number of items collected and used, are considered in grading the player's performance. The series centers on the demon hunter Dante and his efforts to thwart various demon invasions of Earth.

It is primarily developed and published by Capcom. Devil May Cry is an action-adventure game franchise created by Hideki Kamiya.
