


Nintendo then sued for copyright infringement, but Galoob won, meaning Codemasters could (very cautiously) start developing the Genie for other platforms. I was in my first year at Warwick University studying English and Drama and I needed to earn some cash over my summer break - to buy more Nirvana records and Doc Martens.

My old school friend Jon Cartwright, with whom I used to make Dragon 32 games (that's another story) just happened to be working at a small development studio called Big Red Software, based up the road in Leamington. The company was contracted to Codemasters and Jon's first job there was to very quickly write puzzle adventure Dizzy: Prince of the Yolkfolk ("because Codemasters needed another Dizzy game so they could put out a five-game boxset that year").
